Resident Evil Deck Building Game: Best Character

Free. A radical price according to Chris Anderson, but a price people must begin to accept in the future. The future is now. Free is the cost of ammunition for your future arsenal. Free is not the cost of your character.
How Can a Character Have a Cost?
Some characters are more powerful than others. Some people prefer to play as certain characters because of their preferences from the video games. Wagering for characters allows players to choose characters in a fair way, without preventing someone from playing as the character they truly want to play as.
What is Wagering?
A player chosen at random nominates a character and starts the bidding at some amount of declaration points. Players cannot make bids in smaller increments than a half of a point. Players take turns around the table bidding on the character, until every player passes in one round. Players may pass one round of bidding but make a bid later if the same character has not sold. Once a character sells, another player nominates a character to bid on. A player may never nominate a character that has already been sold or a character that has the same name as a character already sold. At the end of the game, players subtract from their score the amount of declaration points they paid to play the character.
Won’t the Board Affect My Choice in a Character?
Below you will find a scenario for the Resident Evil DBG. It lays out which cards compose the mansion deck and which cards players can gain from the center. Check out the details of the scenario below and think about what character you would like to play as during this scenario.
Scenario
World Be Free
  • Outbreak Mode
  • Standard Infection Deck
  • Sets Required: Base, Alliance, and Outbreak
Resource Piles (21 Total)
  • Ammo x10
  • Ammo x20
  • Ammo x30
  • Treasure
  • Parting Ways
  • Any Means Necessary
  • Struggle for Survival
  • Wesker’s Secret
  • The Merchant
  • Uroboros Injection
  • Desperate Escape
  • Fierce Battle
  • Green Herb
  • Red Herb
  • Submission
  • Handgun
    • Burst-Fire Handgun
  • Combat Knife
    • Survival Knife
  • Stun Rod
  • Flash Grenade
    • Grenade Launcher
  • Grenade
  • Flamethrower
Mansion Deck (60 Cards Total)
  • 1x MA-007 Nemesis T-Type
  • 1x MA-012 Rocket Launcher Case
  • 1x MA-013 Gatling Gun Case
  • 3x MA-014 Gatling Gun Majini
  • 3x MA-015 Cerberus
  • 1x MA-016 El Gigante
  • 1x MA-017 Executioner
  • 3x MA-023 Infected Bat
  • 2x MA-025 Duvalia (Las Plagas)
  • 3x MA-028 Kipepeo (Las Plagas)
  • 3x MA-030 Cephalo (Las Plagas)
  • 1x MA-031 Proto Tyrant
  • 2x MA-035 Los Illuminados Monk
  • 3x MA-037 Guardian of Insanity
  • 1x MA-038 Collapsing Floor Traps
  • 1x MA-040 Laser Targeting Device
  • 1x MA-041 Tyrant T-002 {only boss monster}
  • 2x MA-042 Yawn
  • 3x MA-044 Grave Zombie
  • 2x MA-045 Wasp
  • 2x MA-046 Web Spinner
  • 3x MA-047 Reinforced Zombie
  • 2x MA-048 Crimson Head
  • 3x MA-049 Reinforced Licker
  • 3x MA-051 Zombie Cop
  • 1x MA-053 Lisa Trevor
  • 1x MA-054 Kevlar Jacket
  • 2x MA-055 Antivirus
  • 1x MA-056 Laser Trap
  • 1x MA-057 Rock Trap
Characters
William Wallace, The Prince of Mid-Air and George Michael all fit both requirements: they love freedom and they are characters. Unfortunately players cannot play as them in the Resident Evil Deck Building Game (yet!). Of the characters available from the sets used to build this scenario (Base, Alliance, and Outbreak), what character would you play as? Which character do you think is the most powerful on this board? How much would you wager to play as a specific character?
Let us know what you think.
Additional Information
 
For more information about Resident Evil: Outbreak, check the product page on BoardGameGeek.com.
If you live in the tri-state area, consider stopping by AU to pick up a copy and play with just about anyone. Many gamers know how to play this game and enjoy playing with anyone.

Resident Evil Deck Building Game: How Would You Play This Board? #1

Leon, Sheva, Ada, Rebecca
Below is a suggested scenario to try with a group of friends. You don’t need four players, but it’s recommend. You need the Base Set and the Outbreak expansion in order to play. The details for the scenario are listed below.
Scenario:
Deck Manipulators
Injectin, Wesker’s Secret,
Escape from the Dead City,
Ominous Battle
  • Story Mode
  • Standard Infection Deck
  • Mansion Deck: 40 Cards (list posted below) 
  • Sets Required: Base and Outbreak
  • Players must choose one of the following characters when playing this scenario
Characters and Starting Decks:
Leon S. Kennedy (CH-026)
  • 6x Ammo x10
  • 1x Power of the T-Virus
  • 2x Standard Sidearm
  • 1x Returned Favor
Ada Wong (CH-006)
  • 7x Ammo x10
  • 2x Master of Unlocking
  • 1x Hangun
Sheva Alomar (CH-004)
  • 7x Ammo x10
  • 1x Deadly Aim
  • 2x Bolt-Action Rifle
Rebecca Chambers (CH-010)
  • 7x Ammo x10
  • 1x First Aid Spray
  • 1x Shattered Memories
  • 1x Green Herb

 

Handgun, Assault Machine Gun,
Bolt-Action Rifle, Six Shooter
Actions, Items, and Weapons
  • Injection
  • Item Management
  • Wesker’s Secret
  • Umbrella Corporation
  • The Gathering Darkness
  • Ominous Battle
  • Escape From the Dead City
  • Green Herb
  • Handgun (Burst-Fire Handgun)
  • Assault Machine Gun (Full-Bore Machine Gun)
  • Bolt-Action Rifle (Semi-Automatic Rifle)
  • Six Shooter
The Gathering Darkenss, Green Herb,
Umbrella Corporation,
Item Management
Mansion Deck
  • 1x MA-012 Rocket Launcher Case
  • 1x MA-013 Gatling Gun Case
  • 3x MA-015 Cerberus
  • 1x MA-016 El Gigante
  • 1x MA-017 Executioner
  • 1x MA-041 Tyrant T-002
  • 2x MA-042 Yawn
  • 1x MA-043 Nemesis 2nd Form
  • 3x MA-044 Grave Zombie
  • 2x MA-045 Wasp
  • 2x MA-046 Web Spinner
  • 3x MA-047 Reinforced Zombie
  • 2x MA-048 Crimson Head
  • 3x MA-049 Reinforced Licker
  • 2x MA-050 Grave Digger
  • 3x MA-051 Zombie Cop
  • 2x MA-052 Eliminator
  • 1x MA-053 Lisa Trevor
  • 1x MA-054 Kevlar Jacket
  • 2x MA-055 Antivirus
  • 1x MA-056 Laser Trap
  • 1x MA-057 Rock Trap
  • 3x IT-002 Yellow Herb
Game Ends when someone defeats Tyrant T-002 (MA-041) or when all but one player is eliminated from the game.  Cards that start in a player’s deck that do not have supply piles in the center are removed from the game entirely if an effect removes them from a player’s deck.
What strategy will you use to succeed at the table? Do you think the game state could allow a player to turn into a zombie and still win? Which character would you like to play as? How many negative Decorations would you take in the beginning of the game in order to play as the character you want?
Let us know what you think.
Additional Information
 
For more information about Resident Evil: Outbreak, check the product page on BoardGameGeek.com.
If you live in the tri-state area, consider stopping by AU to pick up a copy and play with just about anyone. Many gamers know how to play this game and enjoy playing with anyone.

Star Trek: The Next Generation Deck Building Game Strategy – Tips and Tricks to Win in any Scenario

By Brian Durkin

Different starting flagships for different scenarios
Star Trek TNG (The Next Generation) adds several new features and variants to the DBG (Deck Building Game) genre. Except for Resident Evil, no other DBG can compete with Star Trek’s several different types of play: Exploration, Borg Invasion, and Klingon Civil War scenarios. Each of these different scenarios forces players to adjust their strategies, but some general rules still apply. Besides general DBG strategy, the Star Trek DBG demands that its players learn how to exploit certain parts of the game.
Diplomatic Immunity
No matter what cards make up the Space Deck, you need to add cards to your deck that provide Diplomacy. Upgrading your flagship gives you the best chance of victory. Think of swapping to a new ship as a way to bank the bonuses you accumulated in one turn, and then you use those bonuses every turn after that! The winner of the Exploration scenario usually comes down to one of the first people who won a diplomacy battle. In order to defeat stronger Borg Cubes, players will need stronger ships. Even though the Klingon Civil War scenario provides many different ways for players to boost their stats in combat, winning a diplomacy battle to change your flagship still pushes you ahead. Every player needs to prioritize cards that provide Diplomacy.
Examples of cards with Diplomacy
The Search for Spock
No matter how many plus searches you receive in a turn, you will never find Spock (remember this is Piccard Trek); however, don’t forget about your free search every turn. This game mechanic allows players to mix up the board so they can try and find that one card they need. It’s a great way to dig for cards with Diplomacy, or remove them from play so other players can’t gain them. Don’t fret about hitting a Barkon Wormhole. When playing against several opponents, you cannot rely on a card staying in the Starbase Search Area. Too many cards will leave play because of searches or players gaining them. I recommend using every instance of search available to you in a turn and to search away characters over maneuvers and set ups (some exceptions apply to this rule). I prefer to clear the Starbase Search Area of characters because only one copy of any character exists in the deck. By removing them  you eliminate the possibility of any player gaining the card until the deck reshuffles.
Tricorder and  Barzan Wormhole
Space … The Final Frontier
Examples from the
Exploration Scenario
These are the decisions of any starship player. It’s continuing dilemma, to explore into possible death, to not explore and miss out on new missions and new ships, to boldly explore where no wimp has gone before. Never forget to explore when you should, but how do you know when to explore? This really comes down to the scenario, but as a general rule of thumb explore any time your starship has significant Speed and Diplomacy. The Space Deck always contains fifteen starships you can take over in a diplomacy battle. You really shouldn’t explore in the Exploration scenario unless you think you can win a diplomacy battle. You can try and rack up points by exploring with just high Speed and Attack; however, the high variance of different requirements for missions makes predicting what you need difficult. Revealing missions also just makes the next player’s turn that much stronger, because he or she has more information and can possibly work towards completing the missions in play. Winning a Diplomacy Battle against a powerful starship will put any player in a position to explore freely for the rest of the game, so I recommend only exploring when you’re ready to take over ships. Players should explore more often in the Klingon Civil War versus the Exploration scenario. Most of the cards do not harm players and players won’t keep missions in play for their opponents to complete. You could win the lottery and hit an Influence card.
Examples of friendly cards from Klingon Civil War
Want to influence the discussion? Do you players could use more pointers?
Let us know what you think in the comment section below.
Additional Information

For more information about Star Trek the Next Generation Deck Building Game, check the product page on BoardGameGeek.com.

If you live in the tri-state area, consider stopping by AU to pick up a copy and play with just about anyone. Many gamers know how to play this game and enjoy playing with anyone.