Ascension Strategy: How to Win Solo Games

By Brian Durkin

Snapshot of Today’s Challenge

“The bickering that came in war’s wake must end. A Godslayer must take up arms a second time. The Fallen has returned.” – Ascension: Return of the Fallen Rulebook
Are you ready to fight once again? Are you prepared to do this journey alone? In order to tank a god you will need to know what support cards will allow you to slay the mighty Samael. Before entering the ring with The Fallen, draw upon your experience for guidance.

Arbiter of the Precipice
If It Works Then Don’t Fix It
Minimizing your deck size still pays off during solo play. Samael can acquire points fast, so banishing alone will not make your deck degenerate; however, you still need to see your best cards as often as possible to keep pace with The Fallen. If banishers do not present appear try acquiring constructs or heroes that draw cards. This strategy at least keeps your deck from theoretically growing. Building your deck this way will exploit a powerful hero and allow you to defeat a god.
Find the Achilles Heel
In order to defeat any enemy you must know his weaknesses. In solo play, Samael suffers from his inability to choose which cards to defeat or acquire. Take advantage of his tunnel vision by planning on cards to come back to you on future turns. For example you may need to prioritize acquiring Arbiter of the Precipice in a game with other humans, but Samael cannot take Arbiter until it finds its way to the end of the center row. You might find it difficult to break your normal habits of play at first, but remember that taking on a god requires some new ways of thinking. You need to exploit every advantage, especially anything that involves the center row and what Samael will defeat and acquire.
God Complex
Askara of Fate

If you can manipulate what cards Samael will take at the end of your turns you put yourself in a great position to win the game. Prioritize cards like Seer of the Forked Path and Askara of Fate. Effects that banish cards from the center row allow you to control everything in solo play: what cards Samael acquires, what monsters Samael defeats, how long the game will take to play. Assuming you do not defeat monsters yourself, preventing Samael from defeating monster through banish effects extends how long the game will last. This puts you in a great position to acquire better cards than Samael and ultimately score more honor tokens.
When to Let Samael Tap Out
Combining all the fore mentioned strategies can create degenerate scenarios. If you banish your entire starting deck, acquire only constructs and heroes that draw cards, manipulate the center row so no one defeats monsters, and earn more honor than Samael through acquiring cards you could theoretically continue the punishment forever. Of course eventually the deck or center row will consist of only monsters. You might find yourself in a situation where the last honor tokens must go to someone; however, that does not mean the game will end. Hopefully through your expert control of the board and deck building you assembled a deck that can take infinite turns. Do not know about this combo? Check it out.
Infinite Turn Combo
  • Banish Tablet of Time’s Dawn
  • Hedron Link Device or play Dimension Diver
  • Use Reclamax’s effect
  • Replay Tablet of Time’s Dawn
  • Repeat

You can insure the combo works on a consistent basis with other support cards. Rocket Courier X-99 makes it so you do not need to draw Tablet of Time’s Dawn and replay it because it will start in play again. Any player able to take infinite turns will usually pilot a deck that draws itself every turn as well. Lucky for you the almighty Samael just consumes and does not understand which cards he should take away from you. Punish his ignorance by taking the banish effect cards. With a deck that decreases size over time and controlling the board you will end up in a position where you might score infinite honor tokens. Be the better god and mercy rule Samael. You need to finish up that game somehow so you go tell your friends about it.
Today’s Challenge
You start a solo game. You open with the five Apprentices and the center row contains the following cards in order from their distance from the center row.
  • Arbiter of the Precipice
  • Askara of Fate
  • Wolf Shaman
  • Snap Dragon
  • Hectic Scribe
  • Tablet of Time’s Dawn

What would you acquire first? How do the cards Samael will acquire affect your decisions? What do you acquire on your second turn? Do you play in a way that attempts to prevent Samael from acquiring Tablet of Time’s Dawn?
Let us know what you think.
Additional Information:
For more information about Ascension: Return of the Fallen, check the product page on
Interested in purchasing a copy of Ascension: Chronicle of the Godslayer? Try the following links.
You can purchase Ascension: Return of the Fallen from here:
If you live in the tri-state area, consider stopping by AU to pick up a copy and play with the staff. Almost every staff member knows how to play, and most of the MTG community that hangs out in the store enjoys playing pick up games as well.

Alternate Universes – Ascension

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